Browser-based VR – Next Gen eLearning

In this short video, I explore the use of browser-based VR for elearning. I use the "Anatomy Explorer" VR environment, found at, created using A-Frame to demonstrate the simplicity of integrating browser-based virtual reality in elearning environments.


My first DIY 360-Video Shoot

VR is a hot topic in the education circles these days, and for good reason. With access increasing and cost decreasing, technology has finally enabled us to use VR in an effective manner to deliver teaching and learning in immersive environments. Some of you might remember my tweets on strapping a 360-degree camera to my head during my first immersive video shoot in Banff, Canada. Following up, I thought I’d tell you how it went.

OER – Seeing the Wood for the Trees

All these years in the OER game and I couldn’t see the wood for the trees! I’m happy to finally see the wood for the trees when it comes to propagating the OER movement. I continue to believe that OER can do to education what FOSS did to software. However, I don’t believe that training people in the “theory” of OPEN will lead to any sort of sustainability. They will not come just because I built it. Skill them and they will come is my new approach to OER.