Browser-based VR – Next Gen eLearning

In this short video, I explore the use of browser-based VR for elearning. I use the "Anatomy Explorer" VR environment, found at, created using A-Frame to demonstrate the simplicity of integrating browser-based virtual reality in elearning environments.


My first DIY 360-Video Shoot

VR is a hot topic in the education circles these days, and for good reason. With access increasing and cost decreasing, technology has finally enabled us to use VR in an effective manner to deliver teaching and learning in immersive environments. Some of you might remember my tweets on strapping a 360-degree camera to my head during my first immersive video shoot in Banff, Canada. Following up, I thought I’d tell you how it went.